AoeStats
← orcunkny

Nomad

503123248Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 21m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
820
+17
🇹🇷 Hindustanis · Türkiye
791
+19
🇹🇷 Britons · Türkiye
789
+19
🇩🇪 Hindustanis · Germany
788
+19
🇩🇪 Persians · Germany
899
-21
🇬🇧 Japanese · United Kingdom
896
-20
🇵🇰 Celts · Pakistan
874
-19
🇩🇪 Japanese · Germany
741
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 649 15:06 ⚔ Scout Rush
20 439 16:54 ⚔ Drush into Scouts
17 367 16:11 ⚔ Scout Rush
16 355 19:03 ⚔ Drush
3 72
2 47
2 54
0 2

Resources

Player Food Wood Gold Stone Spent Collected
2,995 3,375 150 100 6,620 7,766
2,720 1,815 70 100 4,705 5,350
2,340 1,225 90 100 3,755 4,720
2,100 1,225 110 100 3,535 5,287
350 375 50 100 875 408
250 300 0 100 650 220
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.