AoeStats
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Four Lakes

503123133Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 54m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Bohemians · Denmark
957
+18
🇩🇰 Wu · Denmark
956
+18
🇩🇰 Armenians · Denmark
955
+18
🇵🇱 Koreans · Poland
1021
-19
🇬🇷 Celts · Greece
1006
-18
🇷🇺 Mapuche · Russia
995
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 1,839 12:20 18:11 30:51 ⚔ Fish Boom into Scouts
28 1,514 10:27 15:41 41:43 ⛏ Fast Castle
24 1,315 10:53 18:24 25:59 ⛏ Fish Boom FC
23 1,238 12:40 20:44 50:35 ⚔ Skirmisher Rush
22 1,214 10:48 18:48 31:28 ⛏ Fish Boom
16 849 9:31 20:00 35:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,375 40,177 11,185 6,300 71,037 74,328
19,135 23,365 9,885 3,100 55,485 63,096
17,940 21,070 12,180 2,275 53,465 57,200
28,550 12,665 10,695 1,185 53,095 60,397
15,590 21,880 13,175 1,485 52,130 53,972
15,170 13,960 12,280 3,635 45,045 62,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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