AoeStats
← Killed by Tony

QS Arena

503123065Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 55m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1128
+15
🇦🇺 Romans · Australia
1128
+15
🇺🇸 Persians · United States
1123
+15
🇻🇳 Vietnamese · Vietnam
1055
+19
vs
🇦🇺 Romans · Australia
1122
-17
🇦🇺 Goths · Australia
1122
-17
🇨🇳 Turks · China
1113
-16
🇦🇺 Byzantines · Australia
1088
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,790 9:54 13:56 18:08 ◆ FC into Fast Imp
32 1,784 8:24 12:27 27:13 ⛏ Fast Castle
28 1,555 7:51 11:59 26:58 ⛏ Fast Castle
21 1,179 8:24 13:45 30:16 ⛏ Fast Castle
19 1,055 8:52 12:53 20:15 ◆ FC into Fast Imp
19 1,068 9:23 13:18 24:36 ⛏ Fast Castle
17 928 8:43 14:34 28:30 ⛏ Fast Castle
12 687 9:20 14:28 29:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,855 24,180 28,335 850 95,220 106,349
44,610 27,340 11,265 3,650 86,865 93,309
42,710 14,195 19,985 6,550 83,440 91,667
28,605 24,315 18,805 1,600 73,325 77,373
29,870 14,315 13,575 2,250 60,010 84,318
22,630 12,705 17,810 850 53,995 61,903
15,670 24,935 9,745 3,100 53,450 62,076
12,375 9,040 10,115 0 31,530 33,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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