AoeStats
← 青鸢

Yucatan

503123042Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 17m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1071
+16
🇪🇸 Mongols · Spain
1016
+19
🇩🇪 Ethiopians · Germany
1011
+19
vs
🇨🇳 Spanish · China
1098
-19
1068
-18
🇭🇰 Slavs · Hong Kong SAR China
1068
-18
Player eAPM Actions Feudal Castle Imperial Opening
69 1,166 10:12 14:05 — ⛏ Fast Castle
61 1,034 10:29 14:39 — ⛏ Fast Castle
31 533 9:55 14:31 — ⛏ Fast Castle
21 352 11:09 15:51 — ⛏ Fast Castle
20 338 11:24 — — ⛏ Fish Boom FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,625 2,187 1,020 0 6,832 7,503
3,750 1,857 250 200 6,057 6,342
3,490 1,005 670 690 5,855 6,419
3,300 1,750 250 100 5,400 6,027
2,300 1,950 200 0 4,450 5,481
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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