AoeStats
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Black Forest

503122922Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 61m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
806
+16
🇩🇰 Vietnamese · Denmark
788
+17
🇻🇳 Romans · Vietnam
808
-40
🇨🇳 Franks · China
795
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,954 10:26 16:16 35:48 ⛏ Fast Castle
20 1,251 13:14 19:38 34:22 ⛏ Fish Boom FC
16 970 13:18 22:55 40:31 ⛏ Fast Castle
16 1,007 11:25 22:50 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,105 33,350 13,500 3,920 79,875 93,392
24,325 14,207 17,535 3,680 59,747 69,477
15,995 12,338 6,235 2,225 36,793 36,990
11,475 8,724 5,115 1,450 26,764 29,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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