AoeStats
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Nomad

503122900Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 58m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1142
+17
🇨🇳 Koreans · China
1138
+17
🇨🇳 Malay · China
1137
+17
🇨🇳 Vietnamese · China
1113
+18
vs
🇩🇪 Huns · Germany
1197
-19
🇫🇮 Portuguese · Finland
1152
-17
🇷🇺 Italians · Russia
1147
-17
🇿🇦 Italians · South Africa
1143
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,683 17:13 24:13 32:33 ⛏ Fish Boom FC
28 1,639 13:50 22:39 32:52 ⛏ Fish Boom into Fire Galleys into Galleys FC
25 1,449 14:19 26:19 44:45 ⚔ Fish Boom into M@A into Towers
25 1,447 15:36 19:31 29:17 ⛏ Fish Boom FC
23 1,332 15:08 21:12 38:04 ⛏ Fish Boom FC
21 1,225 14:11 19:43 40:36 ⛏ Fast Castle
20 1,161 13:27 38:47 54:34 ⚔ Fish Boom into M@A into Archers
17 994 13:22 18:39 34:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,275 52,895 18,280 6,910 91,360 110,002
21,845 23,850 12,010 2,600 60,305 81,334
14,175 23,680 14,565 4,310 56,730 59,382
14,630 23,405 13,645 4,570 56,250 59,148
16,070 20,270 11,600 5,155 53,095 63,565
19,015 11,313 16,655 4,070 51,053 52,624
21,565 10,832 11,695 3,575 47,667 55,724
11,545 8,927 2,615 2,680 25,767 29,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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