AoeStats
← Ray Sun

QS Arena

503122737Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 76m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
866
+17
🇨🇳 Franks · China
822
+19
vs
889
-18
🇪🇸 Koreans · Spain
887
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 3,108 9:00 13:11 28:55 ⛏ Fast Castle
39 3,011 8:20 13:34 34:57 ⛏ Fast Castle
31 2,389 9:52 13:31 29:37 ⛏ Fast Castle
23 1,738 9:53 15:12 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,150 51,720 34,830 3,400 137,100 145,902
47,630 38,545 26,040 4,190 116,405 121,374
40,180 43,775 22,350 3,835 110,140 112,564
31,125 38,245 9,715 6,475 85,560 100,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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