AoeStats
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Black Forest

503122586Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 24m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
887
+7
697
+14
🇨🇳 Japanese · China
677
+15
🇨🇳 Cumans · China
676
+15
🇨🇳 Byzantines · China
674
-13
🇨🇳 Koreans · China
670
-13
🇹🇷 Turks · Türkiye
637
-12
🇬🇧 Celts · United Kingdom
637
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 722 15:27 19:33 24:05 ◆ FC into Fast Imp
27 664 8:27 21:13 ⛏ Fast Castle
25 609 13:44 18:08 ⛏ Fast Castle
22 529 12:40 16:47 ⛏ Fast Castle
16 389 16:47
15 373 14:34 21:01 ⛏ Fast Castle
14 339 13:21 ⛏ Fast Castle
12 285 14:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,820 4,980 1,015 200 13,015 15,266
5,300 3,518 300 380 9,498 10,600
4,600 4,033 250 405 9,288 10,368
4,625 3,168 250 215 8,258 10,111
4,175 3,136 250 430 7,991 8,828
4,350 2,615 1,000 0 7,965 9,014
4,000 3,600 200 150 7,950 10,852
2,750 2,422 50 460 5,682 7,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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