AoeStats
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QS Arena

503122559Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 35m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1185
+7
🇮🇳 Cumans · India
1177
+8
🇷🇺 Khmer · Russia
1006
+15
🇮🇳 Aztecs · India
729
+26
🇨🇳 Magyars · China
1029
-39
🇬🇷 Huns · Greece
999
-15
🇫🇷 Chinese · France
940
-12
🇮🇳 Japanese · India
938
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,328 11:12 19:08 ⚔ Scout Rush
27 946 7:30 18:28 30:00 ⚔ M@A Rush
23 813 8:51 12:59 ⛏ Fast Castle
22 777 8:17 12:56 29:06 ⛏ Fast Castle
20 696 8:19 22:35 31:03 ⛏ Fast Castle
18 648 8:02 16:50 ⛏ Fast Castle
15 549 8:48 15:00 32:40 ⛏ Fast Castle
10 346 10:14 16:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,370 6,930 11,355 1,600 40,255 46,110
16,550 9,590 6,525 2,250 34,915 41,716
13,040 10,005 2,790 1,530 27,365 29,220
11,080 10,595 3,355 950 25,980 30,711
10,200 8,645 4,515 850 24,210 31,010
8,105 5,340 2,450 300 16,195 21,191
6,125 4,375 500 1,525 12,525 15,872
3,925 3,347 425 440 8,137 9,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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