AoeStats
← RIK93KOV

QS Arena

503122356Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 82m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
633
+17
🇮🇹 Persians · Italy
632
+17
vs
🇳🇱 Sicilians · Netherlands
658
-17
🇷🇺 Spanish · Russia
646
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 2,285 8:22 17:22 31:50 ⛏ Fast Castle
23 1,864 10:28 24:58 42:32 ⚔ Archer Rush
16 1,295 10:25 20:45 36:41 ⛏ Fast Castle
12 995 8:35 19:01 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,775 52,240 30,950 6,770 143,735 169,405
31,245 34,295 31,515 4,500 101,555 147,574
45,190 20,140 28,900 2,800 97,030 134,849
30,755 25,870 16,535 3,850 77,010 78,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.