AoeStats
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Coastal Forest

503122206Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 57m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
1191
+13
🇦🇷 Khmer · Argentina
1184
+14
🇫🇷 Saracens · France
1169
+14
🇮🇳 Cumans · India
1112
+17
🇸🇪 Goths · Sweden
1159
-16
🇫🇮 Portuguese · Finland
1152
-15
🇺🇸 Japanese · United States
1147
-15
🇬🇧 Malay · United Kingdom
1087
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,022 10:45 23:14 37:39 ⚔ Fish Boom into Scouts
25 1,414 9:58 21:10 41:33 ⛏ Fast Castle
23 1,345 11:08 15:26 50:57 ⛏ Fast Castle
14 825 11:10 18:49
0 23
0 11
0 9
0 27

Resources

Player Food Wood Gold Stone Spent Collected
41,250 22,479 10,960 1,900 76,589 79,012
32,865 15,360 16,995 2,800 68,020 85,725
25,395 23,905 13,105 2,150 64,555 79,588
8,455 5,094 2,020 1,400 16,969 18,804
200 0 0 0 200 351
0 0 0 0 0 320
0 0 0 0 0 0
0 0 0 0 0 145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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