AoeStats
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Arabia

503122025Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 43m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Slavs · Switzerland
853
+15
🇯🇵 Romans · Japan
840
+16
vs
🇫🇷 Magyars · France
844
-16
🇩🇪 Franks · Germany
820
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,346 10:50 21:08 38:50 ⛏ Fast Castle
26 1,113 10:08 22:48 40:05 ⚔ M@A Rush
19 818 10:39 21:51 37:03 ⚔ Scout Rush
15 628 11:27 17:03 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,960 11,905 7,115 1,825 35,805 43,577
15,875 10,614 6,770 1,500 34,759 43,367
9,955 6,335 3,285 1,625 21,200 24,263
9,075 6,508 2,640 2,800 21,023 22,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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