AoeStats
← MYAC

Arabia

503122011Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 53m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Armenians · France
1033
+14
🇫🇷 Franks · France
1024
+15
🇨🇱 Berbers · Chile
1017
-15
🇸🇰 Spanish · Slovakia
976
-14
Player eAPM Actions Feudal Castle Imperial Opening
jaimikob Berbers
31 1,646 9:58 20:52 42:11 ⛏ Fast Castle
Radovan :) Spanish
29 1,553 11:01 20:35 32:58
Poupi42 Franks
25 1,333 10:15 20:39 40:29 ⚔ Scout Rush
MYAC Armenians
16 863 12:05 22:55 39:36 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,530 15,274 9,850 3,850 54,504 54,905
21,735 18,885 9,300 950 50,870 56,825
20,225 14,170 11,085 2,165 47,645 51,671
9,895 7,285 5,935 1,765 24,880 28,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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