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503121898Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 87m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Burgundians · Norway
889
+16
🇫🇷 Sicilians · France
872
+17
🇪🇸 Slavs · Spain
885
-16
🇪🇸 Khmer · Spain
885
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 4,250 11:10 19:29 46:58
49 4,236 11:44 16:45 33:09 ⛏ Fast Castle
20 1,711 11:36 26:54 49:36 ⚔ Tower Rush
12 1,043 10:25 17:03 29:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,395 31,200 25,425 5,260 100,280 112,920
33,860 40,280 14,980 5,495 94,615 114,959
36,960 31,232 17,180 5,055 90,427 95,212
32,020 26,205 10,775 5,600 74,600 76,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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