AoeStats
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Nomad

503121579Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 47m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1027
+16
🇹🇼 Maya · Taiwan
1019
+16
vs
🇧🇪 Spanish · Belgium
1127
-21
🇧🇪 Franks · Belgium
925
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,454 13:39 25:02 — ⛏ Fish Boom into Galleys FC
27 1,273 15:15 22:53 45:23 ⛏ Fish Boom into Fire Galleys FC
26 1,266 18:40 25:13 41:29 ⛏ Fish Boom FC into Fire Galleys
23 1,111 15:42 24:07 42:43 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,515 16,865 10,730 3,100 52,210 63,133
15,605 14,300 7,600 2,475 39,980 43,553
14,580 11,914 4,740 425 31,659 34,944
9,930 8,018 4,535 1,150 23,633 32,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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