AoeStats
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QS Arena

503121356Analyzed
2v2 RM · 3mo ago on Aug 30, 2026· 67m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
780
+18
🇹🇷 Turks · Türkiye
778
+18
vs
🇹🇼 Britons · Taiwan
851
-19
🇧🇧 Khmer · Barbados
801
-39
Player eAPM Actions Feudal Castle Imperial Opening
28 1,862 8:54 15:29 27:07 ⛏ Fast Castle
14 955 9:24 16:27 26:46 ⛏ Fast Castle
12 821 9:07 18:48 26:05 ◆ FC into Fast Imp
6 425 10:22 17:15 41:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,255 37,385 36,310 6,615 123,565 137,393
32,415 42,755 23,590 3,485 102,245 115,632
31,910 13,810 25,200 2,350 73,270 90,188
12,930 10,760 4,550 2,350 30,590 32,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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