AoeStats
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Black Forest

503121256Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 54m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
588
+17
🇨🇳 Wei · China
587
+17
vs
🇮🇹 Cumans · Italy
623
-18
🇮🇹 Ethiopians · Italy
608
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,336 12:57 23:15 35:11 ⛏ Fast Castle
20 1,075 12:26 22:41 36:00 ⛏ Fast Castle
18 971 10:48 26:06 37:22 ⛏ Fast Castle
15 803 13:15 23:53 35:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,770 22,943 16,625 2,850 61,188 62,001
23,980 10,515 19,595 1,530 55,620 60,737
18,775 12,668 9,010 2,515 42,968 53,756
18,070 10,050 6,850 2,050 37,020 49,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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