AoeStats
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Arabia

503121233Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 19m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
1057
+13
🇮🇹 Mongols · Italy
991
+16
🇺🇸 Maya · United States
1011
-15
🇺🇸 Saracens · United States
961
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,031 11:50
53 1,010 10:00 ⚔ Archer Rush
39 753 9:47 ⚔ Scouts into Skirms
38 736 8:24 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,125 3,555 1,355 0 8,035 8,141
4,245 2,780 350 125 7,500 7,781
2,725 2,497 640 0 5,862 6,345
2,725 2,794 90 0 5,609 6,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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