AoeStats
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Arabia

503121202Analyzed
1v1 RM · 11d ago on Aug 30, 2026· 66m 0s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
827
+16
🇻🇳 Mongols · Vietnam
829
-24
Player eAPM Actions Feudal Castle Imperial Opening
35 2,278 10:30 21:10 36:50 ⚔ Scout Rush
24 1,608 10:10 23:38 39:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,995 21,333 17,150 5,500 72,978 80,734
30,370 20,870 15,635 1,900 68,775 81,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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