AoeStats
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Black Forest

503121084Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 41m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1177
+15
🇧🇪 Bohemians · Belgium
1137
+17
🇧🇪 Teutons · Belgium
1120
+18
🇺🇸 Khmer · United States
1296
-23
🇨🇳 Mongols · China
1140
-16
🇧🇪 Romans · Belgium
1030
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,403 12:38 16:34 29:35 ⛏ Fish Boom FC
27 1,146 14:44 18:43 31:11 ⛏ Fish Boom FC
26 1,103 10:40 14:33 31:11 ⛏ Fast Castle
24 998 13:29 17:13 31:28 ⛏ Fast Castle
19 773 13:23 17:43 33:26 ⛏ Fast Castle
19 800 15:00 19:34 36:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,225 14,795 11,915 3,000 57,935 72,006
24,055 21,541 9,780 1,790 57,166 60,393
24,850 20,140 9,630 1,600 56,220 62,195
18,390 18,655 11,735 2,275 51,055 59,923
17,725 18,043 9,595 950 46,313 52,150
15,245 13,522 6,510 2,075 37,352 42,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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