AoeStats
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QS Arena

503121027Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 98m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
846
+17
🇨🇳 Spanish · China
842
+18
🇩🇪 Italians · Germany
836
+18
🇳🇱 Japanese · Netherlands
1000
-79
🇳🇱 Mongols · Netherlands
860
-17
🇳🇱 Inca · Netherlands
772
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 3,043 11:30 17:10 37:39 ⛏ Fast Castle
23 2,278 9:35 14:40 33:09 ⛏ Fast Castle
17 1,631 8:48 17:54 28:48 ⛏ Fast Castle
17 1,656 10:18 20:55 43:03 ⛏ Fast Castle
10 1,012 13:03 18:54 47:21 ⛏ Fast Castle
0 1

Resources

Player Food Wood Gold Stone Spent Collected
37,715 64,380 26,475 5,180 133,750 161,170
46,605 26,885 39,445 4,905 117,840 155,564
19,775 53,550 36,560 2,950 112,835 169,261
37,295 32,210 12,410 3,360 85,275 90,582
28,170 20,230 15,175 2,100 65,675 79,178
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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