AoeStats
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QS Arena

503120875Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 49m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
795
+13
🇦🇺 Mongols · Australia
768
+15
🇮🇳 Khmer · India
741
-14
🇨🇳 Portuguese · China
738
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,719 8:54 14:34 30:14 ⛏ Fast Castle
21 1,061 9:03 13:29 27:27 ⛏ Fast Castle
17 850 9:28 18:13 24:59 ◆ FC into Fast Imp
11 533 10:37 14:57 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,150 19,430 18,270 2,250 72,100 80,894
22,565 20,105 16,780 3,950 63,400 76,167
9,775 15,130 13,750 6,340 44,995 60,865
16,485 15,420 10,705 2,310 44,920 52,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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