AoeStats
← Steelmate

Arabia

503120606Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 41m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Lithuanians · Sweden
1371
+18
🇸🇪 Burmese · Sweden
1371
+18
1472
-21
🇩🇪 Franks · Germany
1340
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 3,181 9:01 23:44 ⚔ Archer Rush
57 2,383 10:49 17:15 ⛏ Fast Castle
39 1,630 9:21 21:02 ⚔ Scout Rush
35 1,465 9:43 21:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,590 13,165 6,960 2,275 34,990 38,352
10,710 13,156 6,935 425 31,226 34,617
12,560 9,507 5,715 200 27,982 29,968
4,400 8,247 5,565 1,425 19,637 21,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.