AoeStats
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Arabia

503120588Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 66m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1116
+14
🇩🇪 Goths · Germany
1106
+14
1119
-16
🇨🇳 Berbers · China
1015
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 3,294 8:57 18:38 30:00 ⛏ Fast Castle
29 1,947 11:28 21:39 40:36 ⛏ Fast Castle
24 1,555 9:44 20:22 40:21 ⚔ Scout Rush
24 1,590 12:04 20:15 43:03

Resources

Player Food Wood Gold Stone Spent Collected
66,205 32,615 26,505 3,100 128,425 132,927
52,825 21,762 22,995 9,080 106,662 108,197
33,690 21,333 29,850 2,800 87,673 92,119
23,980 15,210 7,545 2,835 49,570 51,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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