AoeStats
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Yucatan

503120551Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 56m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Persians · Egypt
598
+12
🇨🇳 Teutons · China
551
+14
🇨🇳 Japanese · China
532
+15
🇺🇸 Huns · United States
520
-14
🇧🇷 Mongols · Brazil
500
-13
🇬🇧 Inca · United Kingdom
480
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 1,066 12:04 24:18 48:29 ⚔ M@A into Archers
19 1,054 21:08 35:00 ⚔ Towers FC
16 928 10:44 25:02 36:01 ⚔ Scout Rush
15 829 12:52 28:21 56:11 ⚔ Towers into Skirms
15 843 11:09 24:11 40:55 ⛏ Fast Castle
3 165 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
19,075 23,725 9,135 4,050 55,985 63,781
19,870 19,375 11,870 2,215 53,330 63,137
17,905 12,845 10,730 1,950 43,430 46,409
17,635 11,495 7,720 4,450 41,300 58,637
7,935 5,075 840 2,850 16,700 19,853
1,350 575 90 0 2,015 2,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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