AoeStats
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Nomad

503120413Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 35m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1433
+9
🇧🇷 Britons · Brazil
1384
+11
🇹🇼 Berbers · Taiwan
1308
-12
🇬🇧 Romans · United Kingdom
1212
-8
Player eAPM Actions Feudal Castle Imperial Opening
46 1,631 12:36 17:56 ⛏ Fast Castle
44 1,551 13:10 17:28 ⛏ Fish Boom FC
34 1,189 12:49 20:16 33:39 ⚔ Fish Boom into Archers
20 718 13:10 21:04 ⚔ Fish Boom into M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,050 7,103 3,090 2,295 23,538 24,140
8,275 7,837 4,690 1,510 22,312 22,203
7,100 6,478 2,160 2,315 18,053 20,102
7,670 6,435 1,975 1,600 17,680 17,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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