AoeStats
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Coastal Forest

503120138Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 21m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1523
+10
🇪🇸 Portuguese · Spain
1446
+13
🇪🇸 Japanese · Spain
1402
+15
vs
🇫🇷 Mongols · France
1421
-14
🇫🇷 Magyars · France
1380
-13
🇫🇷 Italians · France
1359
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 1,263 11:33 14:26 — ⛏ Fish Boom FC
56 1,215 10:34 — — ⚔ Archer Rush
54 1,166 9:22 — — ⚔ M@A into Archers
52 1,123 8:19 — — ⚔ Archer Rush
45 979 11:14 — — ⚔ Archers into Skirms
35 772 9:22 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,780 2,778 725 125 10,408 10,844
4,275 4,115 1,825 100 10,315 11,981
3,825 3,670 1,650 0 9,145 9,820
5,130 3,485 150 0 8,765 9,422
3,025 3,949 1,180 30 8,184 9,642
2,800 3,131 1,405 155 7,491 9,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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