AoeStats
← Haven((GM))

Black Forest

503120073Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 83m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1247
+12
🇨🇳 Sicilians · China
1060
+21
🇧🇷 Malians · Brazil
1179
-17
🇧🇷 Persians · Brazil
1157
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,498 12:04 17:22 31:41 ⛏ Fast Castle
26 2,179 11:41 16:58 39:07 ⛏ Fast Castle
26 2,138 14:24 19:48 31:31 ⛏ Fast Castle
25 2,093 10:36 19:15 35:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
51,195 44,670 11,325 6,225 113,415 115,817
21,020 31,825 26,475 3,850 83,170 98,539
54,185 13,068 8,355 5,180 80,788 89,136
18,505 12,508 6,370 2,685 40,068 47,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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