AoeStats
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QS Arena

503119982Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 44m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
861
+15
🇩🇪 Bohemians · Germany
858
+15
🇩🇪 Wei · Germany
824
+16
🇩🇪 Portuguese · Germany
698
+22
🇨🇳 Poles · China
890
-20
🇫🇷 Persians · France
878
-19
🇹🇼 Romans · Taiwan
816
-16
🇫🇷 Aztecs · France
745
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,881 9:15 13:32 28:07 ⛏ Fast Castle
37 1,662 9:08 12:52 27:44 ⛏ Fast Castle
27 1,210 7:21 11:30 27:16 ⛏ Fast Castle
26 1,161 8:31 13:51 29:01 ⛏ Fast Castle
22 996 9:52 14:32 30:06 ⛏ Fast Castle
18 809 9:24 23:25 44:10 ⚔ M@A Rush
10 467 9:30 15:22 35:00 ⛏ Fast Castle
10 464 10:38 25:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,285 21,495 14,185 950 54,915 69,862
19,090 18,835 13,410 3,000 54,335 60,747
19,320 12,220 10,475 1,700 43,715 50,660
16,235 12,360 6,395 1,600 36,590 43,464
15,060 12,305 6,730 1,600 35,695 50,113
17,360 10,050 4,535 1,050 32,995 37,910
12,525 6,785 6,090 1,400 26,800 32,661
8,780 6,230 5,600 890 21,500 22,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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