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QS Arena

503119916Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 40m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Turks · Finland
749
+10
🇨🇳 Franks · China
699
+13
🇺🇸 Chinese · United States
555
+19
🇨🇿 Khmer · Czechia
548
+19
🇫🇷 Teutons · France
684
-18
🇷🇺 Aztecs · Russia
648
-17
🇬🇧 Franks · United Kingdom
582
-13
🇩🇰 Japanese · Denmark
582
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,431 7:49 13:46 28:20 ⛏ Fast Castle
28 1,139 9:44 16:46 30:52 ⛏ Fast Castle
21 839 9:23 18:11 26:40 ⛏ Fast Castle
14 583 10:50 17:33 28:52 ⛏ Fast Castle
12 482 10:11 20:45 33:14 ⚔ FC into Scouts
11 450 10:15 17:50 36:27 ⛏ Fast Castle
11 461 8:07 13:39 35:55 ⛏ Fast Castle
9 370 14:18 26:55 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,350 35,055 7,690 2,100 58,195 66,065
22,680 9,120 12,250 2,150 46,200 48,999
18,815 12,145 9,645 2,930 43,535 50,359
16,790 11,450 8,795 1,890 38,925 45,063
15,650 9,130 9,320 2,050 36,150 41,556
10,665 11,185 9,715 1,025 32,590 36,756
11,250 6,430 5,220 1,110 24,010 29,478
7,980 6,105 1,260 1,655 17,000 20,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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