AoeStats
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Black Forest

503119905Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 96m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Romans · Russia
878
+17
🇷🇺 Mongols · Russia
862
+18
🇪🇸 Spanish · Spain
910
-18
🇫🇷 Persians · France
886
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 3,685 12:33 17:18 33:09 ⛏ Fast Castle
34 3,245 12:25 17:50 33:24 ⛏ Fast Castle
20 1,927 11:35 24:18 37:38 ⛏ Fish Boom FC
18 1,779 13:05 18:02 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,645 55,680 45,415 3,900 163,640 174,623
61,665 39,009 30,645 4,555 135,874 149,384
27,140 46,450 54,970 3,000 131,560 155,264
30,125 36,619 22,095 4,830 93,669 104,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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