AoeStats
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Arabia

503119852Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 44m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
991
+13
🇩🇰 Spanish · Denmark
908
+17
🇹🇷 Lithuanians · Türkiye
977
-17
🇹🇷 Burgundians · Türkiye
888
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,043 12:33 20:40 ⛏ Fast Castle
21 959 10:50 19:56 34:17 ⛏ Fast Castle
18 797 12:20 17:32 42:24 ⛏ Fast Castle
15 657 11:01 16:54 36:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,385 10,220 12,930 3,100 46,635 51,459
15,845 9,680 10,860 1,600 37,985 42,447
14,180 8,231 4,675 1,600 28,686 30,371
7,460 7,086 2,065 1,700 18,311 20,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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