AoeStats
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QS Arena

503119833Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 40m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1090
+12
🇨🇳 Ethiopians · China
1069
+13
🇨🇳 Bohemians · China
1043
+14
🇨🇳 Malians · China
1040
+15
vs
🇳🇴 Slavs · Norway
1050
-16
🇨🇳 Khmer · China
1015
-14
🇨🇳 Franks · China
1002
-13
🇩🇪 Portuguese · Germany
973
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,426 9:13 13:18 26:49 ⛏ Fast Castle
30 1,210 7:31 13:49 29:28 ⛏ Fast Castle
26 1,039 7:55 14:15 29:16 ⛏ Fast Castle
25 1,000 7:33 11:49 25:19 ⛏ Fast Castle
23 924 9:08 13:37 29:14 ⛏ Fast Castle
19 784 9:41 14:02 28:52 ⛏ Fast Castle
19 759 8:07 12:01 24:48 ⛏ Fast Castle
17 691 8:41 15:43 39:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,915 10,320 19,890 2,135 64,260 76,431
28,335 12,455 14,330 3,000 58,120 67,463
22,425 19,195 12,050 2,250 55,920 57,903
17,345 16,490 9,600 1,600 45,035 58,951
20,710 13,375 5,915 1,155 41,155 51,612
17,760 13,855 4,935 3,130 39,680 43,552
14,960 15,550 6,465 950 37,925 44,834
8,900 9,310 3,520 2,205 23,935 24,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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