AoeStats
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QS Arena

503119547Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 79m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
722
+17
🇨🇳 Muisca · China
637
+21
vs
🇪🇸 Franks · Spain
789
-21
710
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 3,618 8:43 12:27 26:26 ⛏ Fast Castle
37 2,976 9:16 16:08 27:41 ⛏ Fast Castle
27 2,176 9:03 12:42 27:13 ⛏ Fast Castle
11 877 8:19 12:47 26:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,890 52,305 44,020 7,495 164,710 197,590
65,560 33,870 33,965 4,130 137,525 152,477
33,695 32,115 16,675 4,150 86,635 176,301
12,385 10,835 3,485 2,150 28,855 32,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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