AoeStats
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Team Islands

503119463Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 34m 33s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Saracens · South Africa
705
+15
🇿🇦 Persians · South Africa
652
+17
🇿🇦 Vikings · South Africa
650
+17
🇬🇷 Vikings · Greece
738
-19
🇰🇿 Armenians · Kazakhstan
684
-17
🇨🇦 Britons · Canada
607
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 953 13:06 20:42 ⛏ Fish Boom FC
27 916 13:24 24:46 ⛏ Fish Boom FC into Fire Galleys
22 759 9:52 23:18 ⛏ Fish Boom FC
11 370 11:50 18:32 ⛏ Fish Boom FC
10 347 14:04 25:31 ⛏ Fish Boom FC
10 345 12:20 22:15 33:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,600 14,720 3,480 200 26,000 29,267
7,525 9,175 3,040 750 20,490 23,898
8,200 7,995 2,680 500 19,375 22,035
6,340 7,075 4,600 200 18,215 26,304
6,850 6,830 1,895 1,725 17,300 19,429
4,450 6,095 1,260 1,525 13,330 18,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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