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Arabia

503119322Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 82m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
852
+16
🇦🇺 Byzantines · Australia
834
+16
🇹🇼 Bengalis · Taiwan
820
+17
vs
🇸🇪 Burgundians · Sweden
856
-17
🇹🇷 Vietnamese · Türkiye
843
-16
🇭🇺 Portuguese · Hungary
831
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,806 9:11 23:41 42:09
31 2,522 12:59 21:41 35:12 ⚔ FC into Scouts
28 2,286 12:10 21:59 36:30 ⚔ Fish Boom into Skirms
26 2,130 10:30 20:17 42:46 ⛏ Fast Castle
21 1,757 10:28 22:57 42:55 ⛏ Fast Castle
14 1,186 10:01 19:32 45:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,815 27,278 29,755 5,120 102,968 125,900
44,975 24,498 16,180 5,455 91,108 104,533
30,105 39,415 12,720 1,750 83,990 102,924
36,145 24,347 19,885 2,365 82,742 96,823
14,480 22,110 16,935 1,985 55,510 64,751
9,875 11,735 5,065 3,580 30,255 36,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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