AoeStats
← EgyPerGreRom

Black Forest

503119281Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 22m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1040
+14
🇹🇷 Ethiopians · Türkiye
961
+17
🇨🇱 Romans · Chile
997
-16
🇹🇷 Celts · Türkiye
982
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 670 12:28 16:16 ⛏ Fast Castle
20 454 12:35 16:32 ⛏ Fast Castle
19 423 12:46
14 309 12:12 19:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,745 3,780 325 855 9,705 10,270
4,700 3,535 200 850 9,285 9,867
4,175 3,671 1,155 0 9,001 9,753
3,100 2,289 190 195 5,774 6,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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