AoeStats
← KnaidelCobra4

Nomad

503119046Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 34m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1079
+14
🇹🇷 Teutons · Türkiye
1023
+16
🇨🇳 Franks · China
1012
+17
🇪🇸 Saracens · Spain
1080
-18
🇪🇸 Inca · Spain
1029
-16
🇪🇸 Gurjaras · Spain
981
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 2,504 13:06 23:53 ⛏ Fish Boom
33 1,126 15:48 28:25 ⛏ Fish Boom
29 989 14:01 20:16 ⛏ Fish Boom FC
27 934 15:14 26:02 ⚔ Fish Boom into M@A into Towers
27 915 14:47 18:43 ⛏ Fish Boom FC
15 502 13:09 32:35

Resources

Player Food Wood Gold Stone Spent Collected
6,900 10,045 5,555 300 22,800 25,144
8,380 8,010 1,000 2,475 19,865 21,497
8,580 6,525 2,130 950 18,185 19,300
6,180 4,143 960 1,350 12,633 12,961
5,250 4,375 720 2,125 12,470 13,120
3,775 2,980 250 955 7,960 8,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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