AoeStats
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QS Arena

503118750Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 27m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1185
+12
🇳🇱 Ethiopians · Netherlands
1156
+13
🇳🇿 Bohemians · New Zealand
1132
+14
🇨🇳 Lithuanians · China
1103
+15
🇨🇿 Italians · Czechia
1140
-16
🇸🇰 Magyars · Slovakia
1130
-15
🇭🇺 Turks · Hungary
1043
-11
🇹🇷 Franks · Türkiye
1041
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 972 9:24 14:32 ⛏ Fast Castle
23 615 8:03 12:10 ⛏ Fast Castle
20 541 7:42 12:37 ⛏ Fast Castle
18 477 9:29 14:35 ⛏ Fast Castle
16 443 7:55 13:10 ⛏ Fast Castle
16 447 8:09 13:48 ⛏ Fast Castle
16 439 8:17 14:23 ⛏ Fast Castle
15 401 7:49 11:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,610 7,545 1,900 1,830 21,885 23,358
8,685 5,620 3,415 200 17,920 19,988
7,655 4,750 2,335 750 15,490 16,110
7,555 4,165 3,445 0 15,165 16,193
4,850 4,471 2,490 850 12,661 16,598
5,185 4,200 645 210 10,240 12,375
5,400 4,120 490 200 10,210 11,628
3,200 2,939 955 100 7,194 8,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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