AoeStats
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QS Arena

503118630Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 42m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1234
+14
🇧🇷 Tupi · Brazil
1212
+15
🇹🇷 Japanese · Türkiye
1193
-15
🇦🇹 Huns · Austria
1181
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,206 9:19 12:52 32:26 ⛏ Fast Castle
44 1,885 9:34 13:36 25:59 ⛏ Fast Castle
31 1,317 7:33 11:53 25:40 ⛏ Fast Castle
21 882 9:17 13:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,060 20,780 14,245 2,615 58,700 63,206
15,405 12,195 8,995 2,075 38,670 44,567
14,620 11,740 4,285 2,150 32,795 36,236
4,740 2,970 1,255 1,175 10,140 11,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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