AoeStats
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MegaRandom

503118610Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 45m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saracens · Switzerland
1134
+16
🇷🇴 Slavs · Romania
1142
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,441 12:41 18:30 34:23 ⛏ Fish Boom FC
23 1,027 12:39 16:52 29:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,655 13,298 14,415 5,700 59,068 67,898
21,035 19,287 8,690 2,150 51,162 58,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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