AoeStats
← AgentFlea

QS Arena

503118609Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 15m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Cumans · Australia
1050
+15
🇦🇺 Khmer · Australia
1044
+15
🇺🇸 Byzantines · United States
1026
-15
🇨🇳 Turks · China
1020
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 576 9:07 13:09 ⛏ Fast Castle
25 390 11:06 14:52 ⚔ FC into Scouts
25 389 8:14 ⚔ Scout Rush
18 282 7:58

Resources

Player Food Wood Gold Stone Spent Collected
3,275 2,180 250 200 5,905 5,915
2,990 2,270 100 0 5,360 5,872
3,210 1,735 200 60 5,205 6,327
1,975 2,625 300 100 5,000 5,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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