AoeStats
← Sp.[R]itep''

Black Forest

503118549Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 58m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Goths · Switzerland
1030
+15
🇺🇸 Burgundians · United States
1025
+15
🇦🇺 Mongols · Australia
1000
+16
🇹🇷 Lithuanians · Türkiye
966
+17
🇨🇳 Italians · China
1010
-16
🇨🇳 Shu · China
999
-16
🇹🇼 Britons · Taiwan
992
-15
🇨🇭 Teutons · Switzerland
991
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,586 13:40 17:29 34:19 ⛏ Fast Castle
39 2,282 10:30 15:09 27:04 ⛏ Fast Castle
26 1,535 11:24 17:22 30:54 ⛏ Fast Castle
24 1,425 10:43 16:49 30:30 ⛏ Fish Boom FC
20 1,167 12:10 19:49 31:43 ⛏ Fast Castle
19 1,129 11:20 19:47 37:30 ⛏ Fast Castle
16 935 11:33 20:35 35:16 ⛏ Fish Boom FC
15 903 10:55 21:20 35:25 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,525 15,725 19,290 950 84,490 101,290
29,745 29,172 18,805 2,425 80,147 105,975
29,235 15,885 24,695 1,605 71,420 107,132
28,410 25,254 14,625 1,005 69,294 76,206
25,305 13,969 20,695 2,800 62,769 77,507
26,075 15,100 14,430 2,385 57,990 69,797
21,450 17,417 13,420 3,265 55,552 69,648
18,460 20,308 12,760 2,045 53,573 75,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.