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503118470Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 54m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1072
+16
🇳🇱 Teutons · Netherlands
1063
+17
🇸🇪 Bohemians · Sweden
1062
+17
🇸🇪 Malay · Sweden
1060
+17
🇨🇳 Magyars · China
1121
-19
🇺🇸 Byzantines · United States
1100
-18
🇨🇳 Japanese · China
1087
-17
🇨🇳 Berbers · China
1002
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,688 10:13 20:03 35:30 ⚔ Archer Rush
26 1,439 12:06 16:56 34:48 ⛏ Fast Castle
22 1,189 10:39 20:04 37:36 ⛏ Fast Castle
20 1,111 11:25 16:48 30:55 ⛏ Fast Castle
20 1,105 10:05 13:59 33:18 ⛏ Fast Castle
19 1,055 12:52 17:18 38:34 ⛏ Fast Castle
16 867 12:42 18:59 33:26 ⛏ Fast Castle
3 154

Resources

Player Food Wood Gold Stone Spent Collected
35,390 24,160 13,315 3,300 76,165 86,889
36,070 11,505 20,550 1,560 69,685 72,405
24,200 25,680 14,280 2,450 66,610 75,165
20,535 20,045 7,645 4,830 53,055 76,268
22,445 17,205 8,770 4,000 52,420 58,505
19,290 15,005 10,355 3,750 48,400 60,116
17,405 19,000 9,420 1,500 47,325 60,682
1,150 425 0 0 1,575 1,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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