AoeStats
← 理唐王

Arabia

503118248Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 34m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Slavs · Belgium
1358
+12
🇫🇷 Malians · France
1317
+14
🇨🇳 Gurjaras · China
1279
-13
🇸🇪 Poles · Sweden
1269
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,861 9:01 22:00 ⚔ M@A into Archers
36 1,225 11:12 18:11 ⛏ Fast Castle
32 1,113 9:37 19:38 ⛏ Fast Castle
21 728 10:01 19:51 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,115 6,203 4,095 200 20,613 24,255
8,940 7,333 3,420 850 20,543 22,356
6,460 8,959 4,965 100 20,484 22,570
10,190 7,038 2,405 325 19,958 21,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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