AoeStats
← Jundorff

QS Arena

503118158Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 50m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
925
+14
🇭🇰 Sicilians · Hong Kong SAR China
906
+15
🇯🇵 Persians · Japan
866
+17
🇮🇳 Khmer · India
830
+18
🇨🇿 Hindustanis · Czechia
900
-17
🇹🇼 Celts · Taiwan
886
-16
🇮🇳 Bohemians · India
884
-16
🇨🇳 Spanish · China
869
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,069 9:00 12:24 33:59 ⛏ Fast Castle
24 1,217 7:25 11:28 31:48 ⛏ Fast Castle
19 975 9:46 22:48 ⚔ Scout Rush
19 976 10:31 23:01 36:13 ⚔ Scout Rush
18 892 10:42 15:07 32:56 ⛏ Fast Castle
16 816 9:24 14:26 28:34 ⛏ Fast Castle
15 753 8:19 14:37 33:06 ⛏ Fast Castle
12 605 8:35 13:40 35:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,530 21,380 24,715 3,000 80,625 90,026
28,225 16,815 7,730 1,685 54,455 62,585
23,235 15,010 10,405 4,075 52,725 55,864
12,925 17,200 11,360 2,435 43,920 69,391
10,250 15,940 9,200 2,850 38,240 45,818
18,090 12,910 4,760 1,550 37,310 59,556
11,245 12,750 7,720 1,500 33,215 35,973
8,495 5,510 1,670 1,320 16,995 25,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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