AoeStats
← DA Fantasmic 11

Nomad

503117765Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 45m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1101
+16
🇧🇷 Dravidians · Brazil
1084
+17
🇹🇷 Malay · Türkiye
1114
-17
🇹🇷 Huns · Türkiye
1095
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,254 13:40 18:25 37:23 ⛏ Fish Boom FC
21 961 14:33 20:15 ⛏ Fish Boom into Fire Galleys FC
21 972 15:33 26:31 38:53 ⛏ Fish Boom into Fire Galleys FC
19 883 12:56 21:31 30:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,660 12,397 11,265 1,600 42,922 43,876
18,610 11,430 9,110 2,450 41,600 61,856
16,125 13,184 6,210 1,600 37,119 43,330
11,445 12,112 3,580 1,030 28,167 37,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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