AoeStats
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QS Arena

503117639Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 43m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
897
+11
🇬🇧 Britons · United Kingdom
814
+14
🇷🇺 Mongols · Russia
680
+21
🇨🇭 Bohemians · Switzerland
807
-16
🇭🇰 Persians · Hong Kong SAR China
795
-16
🇨🇳 Britons · China
741
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,256 9:21 13:41 30:41 ⛏ Fast Castle
28 1,217 7:45 11:20 27:44 ⛏ Fast Castle
16 708 7:06 12:43 29:11 ⛏ Fast Castle
14 625 6:54 15:03 28:52 ⛏ Fast Castle
11 486 8:52 13:23 30:37 ⛏ Fast Castle
8 358 10:32 18:02 41:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,405 15,525 11,775 2,250 50,955 60,164
23,675 15,685 9,285 1,710 50,355 60,315
17,190 17,515 12,055 1,500 48,260 58,921
14,025 13,090 10,345 2,420 39,880 39,816
11,605 13,990 6,025 2,250 33,870 37,463
7,905 10,570 4,725 1,600 24,800 29,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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