AoeStats
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Black Forest

503117627Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 56m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Khmer · Algeria
512
+16
🇨🇳 Portuguese · China
477
+17
542
-18
🇺🇸 Malians · United States
473
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,260 11:20 23:04 34:54 ⛏ Fast Castle
19 1,090 16:31 35:50 ⚔ Archer Rush
18 1,020 13:05 22:59 30:07 ⚔ FC into Archers into Scouts
4 242 13:52 23:58 ⚔ Fish Boom FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
24,645 16,067 9,690 2,835 53,237 64,805
24,230 14,113 8,420 1,740 48,503 54,644
17,390 13,398 8,630 3,850 43,268 48,820
6,575 5,532 1,680 3,380 17,167 19,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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