AoeStats
← VirusOsmancik

QS Arena

503117460Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 39m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
961
+11
🇹🇼 Britons · Taiwan
850
+16
🇩🇪 Poles · Germany
914
-16
🇩🇪 Celts · Germany
786
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,284 8:38 13:42 35:57 ⛏ Fast Castle
25 1,011 8:50 14:51 29:05 ⛏ Fast Castle
19 775 7:57 13:18 34:10 ⛏ Fast Castle
16 647 7:30 13:55 33:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,370 16,135 4,870 2,250 39,625 44,551
11,800 13,490 8,445 2,200 35,935 49,071
14,315 9,810 9,050 1,865 35,040 40,018
11,820 8,545 6,095 1,600 28,060 31,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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